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Thread: PvP is terrible

  1. #21
    Senior Member DEFCON ONE's Avatar
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    Whine and cry all you want about things being overpowered and auto-aim with no skill required to use the weapon. This still does not make up for the lack of skill of a player. It would be more constructive to talk about buffing guns rather than nerfing guns.

    The more you nerf the worse off guns get. The more you buff it puts things on an even playing field in which EVERYONE can enjoy using WHATEVER gun they want to use.

    BOTTOM LINE: There is no written rule to which gun people should or should not use. There is no written rule on which guns are more "skillful" to use. There is no written rule on the way PvP should be played vs. another way. People can use whatever gun they please. If Trion feels that Infectors do not need to be nerfed (which they decided they did not need to be nerfed because if they did, it would of been done in the previous patch with shotguns), then LEAVE IT ALONE. Either adapt, or find another game to go whine and cry about.
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  2. #22
    Quote Originally Posted by MrDoozleDorf View Post
    Let me start off with I play PvP and yes Infectors are annoying, but its not fair to nerf them just to make PvP players feel better. There is a much larger population in this game that plays just the PvE side of the game. If they were to nerf the gun it wouldn't be fair for the people that enjoy using them in normal game play.

    This was my post of an idea I had that I feel would satisfy both the PvP and PvE players.
    http://forums.defiance.com/showthrea...bout-infectors.
    Oh absolutely I wouldn't touch the infectors in PvE. If anything boost their damage. Ya no I'm talking just PvP.

  3. #23
    Quote Originally Posted by BadPanther86 View Post
    just make the infector so it doesn't home in on a target.
    It's really that simple. There are solutions, not hard to implement them without ruining PvE.

  4. #24
    Quote Originally Posted by RapBreon View Post
    I love how elitist has become such a loaded term that those that are measurably worse at something feel their opinion is more valid than those that have acquired a greater degree of mastery (and usually, this is accepted). It's like inverse elitism based on the paradoxical assumption that your opinion is worth more because of your mediocrity.

    I'd value the opinion of a person who is on the higher end of the competitive curve than that of the average player; assuming both arguments presented were equal. As the person with a greater degree of mastery usually has a far better intuitive and mechanical understanding of the game. This is not saying average players don't present amazing arguments or insight, they often do, but I doubt it has much to do with their average skill level.
    You misunderstand I guess. I'm saying that I actually should be one of the people who would be happy to use cheap **** since I'm not that good at aiming. What this proves is that either I'm weird/stupid, or that these guns/tactics are actually so cheap that I'd rather do worse than use them. But the elite player, OF COURSE his expert aiming azz will bash infectors etc., how convenient. I'm on the noob side arguing against noob weapons, basically, which holds more merit since why would I not want to use a gun I do better with?

  5. #25
    Member delos_darkwolf's Avatar
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    Quote Originally Posted by SilentBob420BMFJ View Post
    First off, look at the scrolling kills on the right of the screen while you play. How many do you notice are with weapons that shoot normal bullets and require aiming? Hardly any.

    Second, I'm not some elite player, I'm average at best, so this post should mean more than if I were some elite snob that was really good at aiming.

    WHAT'S WRONG WITH PVP?

    Running people over with vehicles, jumping, infectors, detonators, shotguns, cloaking, BMGs, and basically anything that doesn't require much aiming.

    I swear, if there was a gun that automatically killed your opponent, but also killed yourself in the process, people would use it constantly. Or a gun that killed your opponent automatically but had a 2 minute reload on it (and you couldn't use another weapon). Nobody wants to aim, and I hate it.

    This is Trion's fault though, as you can't give somebody all this **** and expect them to not use it. ******* will be *******, and probably half of these players are doing it just because they don't know what else to do because it's being done to them.

    SOLUTION:

    Only thing I could think of that didn't involve a huge nerf bat (I'd love it if they hit these PvP ******* right in their gunt with said nerf bat), is game modes that restrict certain weapons/perks. Preferably a game mode where you can only use pistols, assault rifles, LMGs, etc. Or maybe one that just says no infectors. Maybe no cloaking? How cool would that be? You could then play with like-minded players too.

    I like this game, I just wish PvP wasn't a disaster and there were more quests to do. PvP is something endless that you could play a lot, so it'd be nice, but not when it's like this.
    no offence but, if thats really want you want you should maybe switch to CoD they dont have any of the stuff your complaining about
    gt: Delos Darkwolf (360 NA)

  6. #26
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    Quote Originally Posted by SilentBob420BMFJ View Post
    You misunderstand I guess. I'm saying that I actually should be one of the people who would be happy to use cheap **** since I'm not that good at aiming. What this proves is that either I'm weird/stupid, or that these guns/tactics are actually so cheap that I'd rather do worse than use them. But the elite player, OF COURSE his expert aiming azz will bash infectors etc., how convenient. I'm on the noob side arguing against noob weapons, basically, which holds more merit since why would I not want to use a gun I do better with?
    It proves your personal preference and high-lights your personal disgust towards a specific type of weapon and how you view people who use them (which you mentioned); your own mediocrity doesn't lend weight to your argument, it only serves to illustrate your morality (a person of principle I assume?). I would still be more inclined to be swayed by the arguments put forward by an individual with a greater intuitive understanding of the game. Which, in most circumstances, is top end players. Of course once again assuming the argument is equal, but it's still treading dangerous water, assessing on the merit of the actual argument is always best.

    Some guy shouting about being owned by people of a similar skill level using overtuned weapons doesn't lend as much credibility as you hope. Imposing a handicap on yourself then complaining that everybody else who doesn't handicap themselves is 'cheap'...not the best line of reasoning. You don't jog a 100m sprint and claim everybody else who didn't jog is cheap, then using that as your selling point for why sprinting should be banned.

    Actually analysing the weapon and the context it exists in presents a far more convincing argument, rather than acting like your position is special and lends merit. These weapons were literally created to give inferior players a crutch to stand on when vsing better players, such as yourself. Which I am personally all for, but when you see the high end competitive players using them non-stop, that then speaks to a balancing issue.

    Also, the sentence I originally quoted was very to the point; it didn't elaborate on how your position (falsely) equates to your argument. Not to mention your dig at 'elite snobs' in general, so this seems like a retroactive rationalisation to me. Regardless, it makes more sense now that's for certain.

  7. #27
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    The one nerf to rule them all! Okay... maybe 2..

    Nerf the homing! Seriously! No need to touch the damage.. It is the homing aspect that is the biggest concern.. I would much prefer this gun's targeting act similar to the SMG.. Let it be a fairly accurate close-mid range weapon.. I would much prefer the darts retain their effects beyond their intended range IF YOU CAN HIT THEM.. That means they will do damage and cause tumors, which they currently won't if you do manage to hit outside homing range..

    As for the second nerf- Reduce the tumor size! Not only for PVP but for PVE as well! These massive tumors make using precision weapons troublesome.. In PVP, it makes it near impossible to use iron sights on weapons lacking a scope.. By near impossible, I mean the button functionality is there, but you won't be able to see anything.. In PVE and PVP, these massive tumors block visibility of the target's weakpoints, such as the head.. As a sniper, you are stuck shooting blindly at the tumor hoping you will be hitting their head instead of the "empty space" that the tumor graphically covers.. On 99er smelters, you can easily cover the weakspot (fuel tank) with a tumor..

    I love the ability to spawn little critters with the gun and make a (temporary) little army, but the homing ability needs to go.. The homing makes it too powerful of a weapon, especially in PVP.. Then add the severely crippling (and massive) tumors blocking your view, it is just too much.. I still refuse to use Infector guns in PVP due to how imbalanced it is.. If the changes I suggested makes it in game, then I may reconsider it..
    Platform - 360 NA
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  8. #28
    Quote Originally Posted by DEFCON ONE View Post
    Whine and cry all you want about things being overpowered and auto-aim with no skill required to use the weapon. This still does not make up for the lack of skill of a player.
    Uh, yes, it does, otherwise nobody would complain. How could you possibly say this? So I guess you'd agree with the reverse, and say weapons like the Wolfhound that require headshots wouldn't require extremely good players to use them? Of course it would require more skill to be good with. That's the entire point, is there are guns that reward you for your skill, and then there are guns that reward you for being a noob and never choosing to get better. Why be good in the future when you can simply be average immediately? Take out infectors and shotguns and cloak and a large portion of the PvP player base would quit simply because they would fall so far in k/d that it would sadden them. They need these training wheels to play. Sorry, it's a competition, I don't think you should get them.

  9. #29
    Quote Originally Posted by RapBreon View Post
    These weapons were literally created to give inferior players a crutch to stand on when vsing better players, such as yourself. ... but when you see the high end competitive players using them non-stop, that then speaks to a balancing issue.
    Exactly...

  10. #30
    Quote Originally Posted by Zantros View Post
    Nerf the homing! Seriously! No need to touch the damage.. It is the homing aspect that is the biggest concern.. I would much prefer this gun's targeting act similar to the SMG.. Let it be a fairly accurate close-mid range weapon.. I would much prefer the darts retain their effects beyond their intended range IF YOU CAN HIT THEM.. That means they will do damage and cause tumors, which they currently won't if you do manage to hit outside homing range..

    As for the second nerf- Reduce the tumor size! Not only for PVP but for PVE as well! These massive tumors make using precision weapons troublesome.. In PVP, it makes it near impossible to use iron sights on weapons lacking a scope.. By near impossible, I mean the button functionality is there, but you won't be able to see anything.. In PVE and PVP, these massive tumors block visibility of the target's weakpoints, such as the head.. As a sniper, you are stuck shooting blindly at the tumor hoping you will be hitting their head instead of the "empty space" that the tumor graphically covers.. On 99er smelters, you can easily cover the weakspot (fuel tank) with a tumor..

    I love the ability to spawn little critters with the gun and make a (temporary) little army, but the homing ability needs to go.. The homing makes it too powerful of a weapon, especially in PVP.. Then add the severely crippling (and massive) tumors blocking your view, it is just too much.. I still refuse to use Infector guns in PVP due to how imbalanced it is.. If the changes I suggested makes it in game, then I may reconsider it..
    This. Seriously why is there homing? You either need to reduce the damage down to where BMGs are and say OK this is a super noob weapon that only the worst aiming players will use because at that point it will be worth it to them, or you take away the homing. Sim-ple.

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