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  1. #11
    Junior Member thrill12's Avatar
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    I'd also like to add that this game isn't a grinding game. The AIs themselves give you hardly any EXP when you kill them. The events themselves give you the experience. i.e. missions, roadside emergencies, arkfalls, ect. This isn't a game where you sit in one area all day killing AIs, grinding grinding grinding...you wont level at all that way. You'd have to actually complete certain tasks outside of killing.
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  2. #12
    Senior Member Thralgar's Avatar
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    Quote Originally Posted by thrill12 View Post
    I'd also like to add that this game isn't a grinding game. The AIs themselves give you hardly any EXP when you kill them. The events themselves give you the experience. i.e. missions, roadside emergencies, arkfalls, ect. This isn't a game where you sit in one area all day killing AIs, grinding grinding grinding...you wont level at all that way. You'd have to actually
    complete certain tasks outside of killing.
    you make a very valid point. I guess the other mmo's I've played have been a repeat, but I would just like to see something else for 4000-5000 that's all.
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  3. #13
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    Quote Originally Posted by thrill12 View Post
    Ego rating does mean something as said above. Its means you (if you even know how to improve your character) are increasing your skills for different weapon types, you're unlocking more perks, more loadout options, you're unlocking pursuit related items and achievements, ect. This game...and I cannot stress this enough...is skill based. I know some people aren't used to this because many MMO players are used to Pay2Win, and GrindForNoReason games but look....skill based means that even a low level player can slaughter a high level player easily. Low level players have disadvantages as far as amount of perks,passive skills, ect...but a gun is a gun. This game was meant to be for everyone...no alienating. Low level players can do just as well as high level players, high level players can completely suck or be really skilled...so on and so forth. No this game does not need to make you "feel" high leveled or special or anything like that. Know why? Cuz if you add that concept into the game, you get an unbalanced multiplayer experience and I think there's enough moaning and groaning about the weapons already. What is it specifically that you want for being high level? Do you want low level players to not be able to hurt you? Do you want invincibility in pvp? Do you want a new car? A cookie? This ain't the game for that, people.
    I can't agree more in that this game is a skill based game. It is similar to TERA in that regard, because TERA before it went F2P was skill based too and not everyone could pull off using various classes in that game. I mean, people tried and often got a nasty reputation of being bad healers or tanks, or even lousy DPS too.

    In this game, it is nearly purely skill based because not many can get LMG skill level high enough to pull off using a FRC/Frontier SAW in a sniper capacity. Conversely, not many would also realize things like their decoy skills being more suited for a tanking/healer role unless they unlock the perks that surround the decoy power skill. As is the case with cloak which is basically you playing a rouge type character in other games. Overcharge being purely range DPS oriented and blur being nearly all melee DPS oriented.

    Once you get to around 1500+ you should at least have the ability to unlock two powers, and enough points scattered around to have some good perks to support those two powers. By the time you get to 3000+ ego rating, you should be able to change load outs to suit healer, tank, range dps and melee dps roles as well as using the vast number of perks that can better aid those roles. This is why ego rating does mean something as no one EGO rating 20 or 100 or 500, could really pull off the switching roles and maximizing damage done, or other aspects of their ego powers. It is also why weapon skills are important too, as they improve all your damage causing and in case of BMGs healing capabilities.

    EDIT:
    Yes, that is one reason to redo the story line over and over, and do the side quests as they are what give the exp not just random killing mobs.

  4. #14
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    Quote Originally Posted by Thralgar View Post
    you make a very valid point. I guess the other mmo's I've played have been a repeat, but I would just like to see something else for 4000-5000 that's all.
    I'm not sure how it was in WoW, but in other games once you pass the say 4000 ego rating level. You grinded for gear from then on. I mean that was the case for games like TERA and AION. It would take a long time and many failures to masterwork gear and enchant it. Isn't that roughly the same case here as you get better gear than someone that just gets to 4000 and stops. You might get a 4562 level Hurricane shield or a FRC Assault Rifle that is a 5000. Okays, I might be stretching that one a bit, but you get my point I hope.

  5. #15
    Member 3d Plague's Avatar
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    Quote Originally Posted by Nyako View Post
    I'm not sure how it was in WoW, but in other games once you pass the say 4000 ego rating level. You grinded for gear from then on. I mean that was the case for games like TERA and AION. It would take a long time and many failures to masterwork gear and enchant it. Isn't that roughly the same case here as you get better gear than someone that just gets to 4000 and stops. You might get a 4562 level Hurricane shield or a FRC Assault Rifle that is a 5000. Okays, I might be stretching that one a bit, but you get my point I hope.
    i get what you are saying and agree, 4000-5000 is to fine tune your equipment same as done in most MMO type games where you hunt for heroics etc. only here you will most likely try to get all synergies aligned i.e. weapons/mods.

    Quote Originally Posted by Nyako View Post
    Once you get to around 1500+ you should at least have the ability to unlock two powers, and enough points scattered around to have some good perks to support those two powers. By the time you get to 3000+ ego rating, you should be able to change load outs to suit healer, tank, range dps and melee dps roles as well as using the vast number of perks that can better aid those roles. This is why ego rating does mean something as no one EGO rating 20 or 100 or 500, could really pull off the switching roles and maximizing damage done, or other aspects of their ego powers. It is also why weapon skills are important too, as they improve all your damage causing and in case of BMGs healing capabilities.
    agree, but what i will say is that the current system makes having a second character pointless since you will end up with a character that has decoy/cloak/blur/overload and all the perks you want for them which makes the replay value disappear.

    i do think the upcoming casthian DLC will fix this issue since they have charge as an added bonus.

  6. #16
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    Quote Originally Posted by 3d Plague View Post
    agree, but what i will say is that the current system makes having a second character pointless since you will end up with a character that has decoy/cloak/blur/overload and all the perks you want for them which makes the replay value disappear.

    i do think the upcoming casthian DLC will fix this issue since they have charge as an added bonus.
    Not sure about Castithans being a good thing or a bad thing... And yeah I agree that there really isn't any point in making a second character unless you really do dislike something about your first and want to try the opposite species. The DLC though would make this a buy your next appearance way, so you don't have to start over. Funny, I'd like that better than starting all the way over. Especially if I got most if not all the pursuits done for one character and had a rating above 4500+

  7. #17
    Member 3d Plague's Avatar
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    Quote Originally Posted by Nyako View Post
    I'd like that better than starting all the way over. Especially if I got most if not all the pursuits done for one character and had a rating above 4500+
    We'll i'd probably make a new character i don't care about pursuits enough, only thing that would bother me is to level all the weapons again.

  8. #18
    Junior Member thrill12's Avatar
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    You won't have to start over. There will be consumable items that you can use to change everything about your character including the name.
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  9. #19
    I think ego should unlock new weapons, but not necessarily better ones. I'd like to see a northstar variant with a faster fire rate but less damage unlocked at like ego 2000, but it won't happen. They don't want to alienate anyone.
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  10. #20
    Senior Member dbcameron's Avatar
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    You guys point out that 4000-5000 is for fine tuning equipment, which is valid, and here I am laughing about how far behind I am on earning ego points. I've just made it over 2000 and I only really have my PvP and a few long term pursuits to complete, I have 75 of 104 unlocked for the season and I'm just barely above a third of my ego grid unlocked. So what you'll be doing from 4000 -5000 might be slightly different from what I'll be doing or ever from what the OP will be doing.

    This is part of why I love the design of this game, there's no cookie cutter mold that everyone has to follow.

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