+ Reply to Thread
Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 25
  1. #11
    Senior Member baelrusk's Avatar
    Join Date
    Apr 2013
    Location
    In GW2 for now
    Posts
    761
    Quote Originally Posted by Chevota View Post
    Sieges are fine... The reward for doing them is alot, thats why theyre spaced out so much.

    Making them every 20-30, even 40 minutes regularly would be too much. "But all i get is scrip and salvage" and what about ALLLLLL that weapon exp???... What makes Sieges better then Arks is weapon exp. If you push the exp rate forward by increasing Sieges, you lose the reason to complete Sieges.

    look at it this way. Arks are meant for competitive co-op'ing with as many people as possible directed toward one goal. Co-Op maps are made to grind out gear (easily 40 items a map when Bonus Loot was active). Sieges are made for Mass Weapon Exp. Thats how i view them.
    Sieges are a nice break of pace from arkfalls (which got boring and mundane).
    Something I'm REALLY hoping to see in the future (but doubt I'll see) is full base/encampment assaults. Though they'll probably never happen since the required scale would probably be too much.

    Now for how often sieges happen when they are REALLY released...
    I think random is good, roughly according to a guideline. I also think a larger scale siege requiring people to sign up like shadow wars would also be great. Of course that would probably also have to take place on a separate map.
    Steam ID: baelrusk

    "Excuses don't absolve one of accountability. Oneself alone is responsible for both their actions and their inactions."

  2. #12
    Senior Member Ensu's Avatar
    Join Date
    Mar 2013
    Location
    Devon, UK
    Posts
    1,092
    Quote Originally Posted by baelrusk View Post
    Sieges are a nice break of pace from arkfalls (which got boring and mundane).
    Something I'm REALLY hoping to see in the future (but doubt I'll see) is full base/encampment assaults. Though they'll probably never happen since the required scale would probably be too much.
    I'd like there to be Arkfalls that felt a bit more like the sieges. Almost overwhelming numbers, enemies appearing in larger massed groups rather than individually or in small groups which are easy to take apart. More varied arkfall locations (having an arkfall smash through the roof of a building would be amazing, fight from room to room to claim and secure it, and protect the team mates who're cracking it open).

    I also feel like running around an arkfall shooting little glowing weakspots with impunity should be phased out. I just don't feel in danger, even though I've got my back to all these enemies. One way to adjust this feeling of danger might be to have enemies focus as a group on one ark hunter, take him down, switch to the next, so that people actually die to more than just being afk.

  3. #13
    Senior Member
    Join Date
    Mar 2013
    Posts
    754
    If sieges was too often, players could have too much fun.
    So no fast spawning sieges, no fun for players.
    Time is the only resource which you can not afford to waste!
    http://mfi.re/?n8f44xs

  4. #14
    Senior Member baelrusk's Avatar
    Join Date
    Apr 2013
    Location
    In GW2 for now
    Posts
    761
    Quote Originally Posted by Ensu View Post
    I'd like there to be Arkfalls that felt a bit more like the sieges. Almost overwhelming numbers, enemies appearing in larger massed groups rather than individually or in small groups which are easy to take apart. More varied arkfall locations (having an arkfall smash through the roof of a building would be amazing, fight from room to room to claim and secure it, and protect the team mates who're cracking it open).

    I also feel like running around an arkfall shooting little glowing weakspots with impunity should be phased out. I just don't feel in danger, even though I've got my back to all these enemies. One way to adjust this feeling of danger might be to have enemies focus as a group on one ark hunter, take him down, switch to the next, so that people actually die to more than just being afk.
    In reality.....sieges seem to me how arkfalls should have been done.
    Steam ID: baelrusk

    "Excuses don't absolve one of accountability. Oneself alone is responsible for both their actions and their inactions."

  5. #15
    Member Arsenic_Touch's Avatar
    Join Date
    Mar 2013
    Location
    Maryland
    Posts
    5,881
    Quote Originally Posted by baelrusk View Post
    In reality.....sieges seem to me how arkfalls should have been done.
    Kind of. Mob density wise, yes? difficulty? aside from communicating via TS to cover nodes, the enemies are not that hard. They're just bullet sponges. It's a step in the right direction of what arkfalls should've been, but they'd still need a lot of work.

    Is it better to out-monster the monster or to be quietly devoured?
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Beta Tester -/- NA PC Player -/- CORE Leader -/- Ego Level 5,xxx - Clan Level 3,100 - Winterborn - Now playing ESO & Firefall

  6. #16
    Senior Member baelrusk's Avatar
    Join Date
    Apr 2013
    Location
    In GW2 for now
    Posts
    761
    Quote Originally Posted by Arsenic_Touch View Post
    Kind of. Mob density wise, yes? difficulty? aside from communicating via TS to cover nodes, the enemies are not that hard. They're just bullet sponges. It's a step in the right direction of what arkfalls should've been, but they'd still need a lot of work.
    Well I didn't mean exactly how they should have been.
    Was pretty much referring to the securing the target, and defending position part.
    For a boss of it......maybe after all have been held for a certain period then a boss could appear.

    After all.......destroying a rock kinda is just........weird.
    Steam ID: baelrusk

    "Excuses don't absolve one of accountability. Oneself alone is responsible for both their actions and their inactions."

  7. #17
    Senior Member Wtflag's Avatar
    Join Date
    Mar 2013
    Location
    Singapore
    Posts
    932
    I just hope they can put some of the standard mobs in replacement and continue the sieges.

    Like Kenn farms gets raiders and hulkers.

    San Fran gets DM obviously.

    Bolinas get 99ers.

    Diablo oil gets hell bugs.

    Actually I kind of think that is going to happen. I mean they don't even need to change bosses.

    And DM sieges will probably give an indication of how hard to tune the volge sieges. I suspect if DM troops land in the same number as zombies, there will be lots of reviving going on. That should be pretty epic.
    US NA PC - Lucifer <You will be Assimilated> - EGO 5000

  8. #18
    Quote Originally Posted by baelrusk View Post
    Sieges are a nice break of pace from arkfalls (which got boring and mundane).
    Something I'm REALLY hoping to see in the future (but doubt I'll see) is full base/encampment assaults. Though they'll probably never happen since the required scale would probably be too much.

    Now for how often sieges happen when they are REALLY released...
    I think random is good, roughly according to a guideline. I also think a larger scale siege requiring people to sign up like shadow wars would also be great. Of course that would probably also have to take place on a separate map.
    One way of spinning that idea of yours into one that would draw players to them through sheer curiousity would be having them happen to towns (If/when they're ever added) in the game. Almost similar to how that volge attack panned out on the pilot episode for the show which further adds to the game/show coexisting with each other.

    Say, if they were implemented, just for the sake of argument. That they were added and a reasonable time between them should be put for them.. about.. three or so hours between, maybe even have them be completely random and not set at a specific time interval? This would definitely raise the attraction to taking part in them if they were randomly occurring. Especially if the rewards and such were reasonable too.

    I'm not too sure on how it would work with it being similar to signing up for a shadow war. Maybe even having an in game notice, kind of similar to the system update notices but not as.. in your face, for the players that are in the general area that they would happen in which would give them enough time to decide whether or not they wanted to take part in them.

    Now, whether or not this could be pulled off realistically that's yet to be seen. But this would be quite an interesting scenario to say the least.

  9. #19
    Senior Member baelrusk's Avatar
    Join Date
    Apr 2013
    Location
    In GW2 for now
    Posts
    761
    Quote Originally Posted by Dave Blackwell View Post
    One way of spinning that idea of yours into one that would draw players to them through sheer curiousity would be having them happen to towns (If/when they're ever added) in the game. Almost similar to how that volge attack panned out on the pilot episode for the show which further adds to the game/show coexisting with each other.

    Say, if they were implemented, just for the sake of argument. That they were added and a reasonable time between them should be put for them.. about.. three or so hours between, maybe even have them be completely random and not set at a specific time interval? This would definitely raise the attraction to taking part in them if they were randomly occurring. Especially if the rewards and such were reasonable too.

    I'm not too sure on how it would work with it being similar to signing up for a shadow war. Maybe even having an in game notice, kind of similar to the system update notices but not as.. in your face, for the players that are in the general area that they would happen in which would give them enough time to decide whether or not they wanted to take part in them.

    Now, whether or not this could be pulled off realistically that's yet to be seen. But this would be quite an interesting scenario to say the least.
    Yeah. And the scale of them could have a much broader range than what's currently there.
    Of course 1 very major one each week with advance notice involving multiple locations very far from each other connectectively scored together simultaneously, would be great to encourage true coop.

    Of course that one's probably absolutely impossible.
    Steam ID: baelrusk

    "Excuses don't absolve one of accountability. Oneself alone is responsible for both their actions and their inactions."

  10. #20
    Quote Originally Posted by baelrusk View Post
    Yeah. And the scale of them could have a much broader range than what's currently there.
    Of course 1 very major one each week with advance notice involving multiple locations very far from each other connectectively scored together simultaneously, would be great to encourage true coop.

    Of course that one's probably absolutely impossible.
    One thing that I feel is severely missing from this game is the immersion. Yes, I'll admit I do enjoy the game. More so than any others that I currently owned previously - it's a breath of fresh air for me, I haven't played a game where I genuinely could kick back, relax and enjoy myself for more than two decades. But there's no real feeling of being immersed in the atmosphere that's shown throughout the show itself or which is expected through just looking at the game from the outside in.

    Now before I get off topic, I'll refocus on that idea.

    Reading over what I had previously said, it does seem impossible (and most likely is) but there needs to be some variety in the 'world' events that occur within the game. If the events are going to more or less just base themselves off the original arkfall idea then eventually, overtime, we're going to find ourselves thinking.. wait a minute, this is all the same? By adding some world events, not necessarily identical to what I brought up by the way, that add real variety, a feeling of true destruction or at least reflects what could pan out in a situation that could happen in this sort of atmosphere/environment; I believe this would do the game more justice.

    I could brainstorm ideas, but as we're limited to the bay area as of now. I have no idea of the true potential that those locked areas surrounding what we're limited to could even possibly look like which hinders the imagination, to an extent.

    Going off the one major world event a week idea, that would hold enough incentive to keep players checking the game from time to time if not constantly playing. However, the only way this would turn out like that is if there's enough to truly hold our attention, which is where the variety, the rewards and larger scale events come into play. We've saw one or two threads mentioning how arkfalls are becoming predictable and what not so maybe even adding almost an unpredictable outcome to a world event could balance this out. Maybe even have it that one of them actually tie into the show itself if it truly was a large scale event one that could even determine the outcome of what happened in the episode that they included it in? Who knows? It's just yet another possibility and it would allow us to feel even more connected with the general atmosphere/universe in/of the game.

    It would be great to see something along these lines being added somewhere down the road to this game, but whether or not they would be.. well.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts