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  1. #1
    Junior Member
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    PVP daily contracts a real drag

    I'm sure this has already been mentioned numerous times but I think the Echelon contracts need to be addressed. My Echelon reputation is already lagging way behind because of previous impossible contracts (Freight Yard contracts before we had it!?) and the contracts we are given are often extremely tedious and too time consuming.

    In particular I am referring to the following challenges; Turret Kills, Rescue Kills, Attack Kills etc. These types of contracts are extremely situational and as a casual player (work full time) I often don't have the time or even patience to complete them. I'm not saying that the game should pander simply to the casual player though the time scales involved should be more aligned to the other contracts. It shouldn't take hours for a measly 10 points of reputation in my opinion.

  2. #2
    Extremely tedious? The challenges you listed above i can complete in a single game of fright yard/Observatory. They are extremely situational but that only requires to frequently put yourself in the situation. Contracts are where they should be. Get better at pvp.

  3. #3
    Senior Member
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    Quote Originally Posted by Snakegriffin694 View Post
    Extremely tedious? The challenges you listed above i can complete in a single game of fright yard/Observatory. They are extremely situational but that only requires to frequently put yourself in the situation. Contracts are where they should be. Get better at pvp.
    I partially agree.. The part I agree with is that it is only time consuming if you don't put yourself in the situation the contract call for.. You can't sit on defense and expect to get Attack Kills.. If any contract for Echelon needs to be removed, it needs to be the Turret Kills.. That simply promotes behavior that hinders team based gameplay.. When you have 8 of 16 people all sitting on their haunches either waiting on the next cerb spawn or refusing to jump in the driver's seat, it gets rediculous.. It is counter-productive and needs to go! The rest of the contracts are fine as they give incentive to either do objectives or stick with your teammates..
    Platform - 360 NA
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  4. #4
    Senior Member
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    Quote Originally Posted by Snakegriffin694 View Post
    Extremely tedious? The challenges you listed above i can complete in a single game of fright yard/Observatory. They are extremely situational but that only requires to frequently put yourself in the situation. Contracts are where they should be. Get better at pvp.
    Yeah good luck with getting 5 rescue kills in 1 match. trollmuch

  5. #5
    Agree on Turret kills. It does keep half the team at spawn area waiting for the turret. But for other contracts being Tedious. no

  6. #6
    Just did it with today's daily. Your just bad I adv 15 kills a game. Invite to game and ill be happy to show. completed daily today in under 25 minutes

  7. #7
    Senior Member
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    Jun 2013
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    Quote Originally Posted by Snakegriffin694 View Post
    Just did it with today's daily. Your just bad I adv 15 kills a game. Invite to game and ill be happy to show. completed daily today in under 25 minutes
    Put it on youtube, dip****. You can barely put sentences together.

  8. #8
    Waste of my time. Your just mad that you can't complete these dailies without getting butthurt. Sorry you're always the bridesmaid while im MVO. Gamertag: snakegriffin694 Server NA. xbox360. send me an invite and ill show you.

  9. #9
    Junior Member
    Join Date
    Apr 2013
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    I suppose 'extremely tedious' was a bit of an exaggeration. What I should have said was they should maybe implement changes that promote the same style of play. 'Attack kills' could be replaced with simply 'capture x amount of flags and 'rescue kills' maybe changed to 'x amount of kills' or even 'amount of kills with a particular kind of weapon'. As for the 'Turret kills' I feel that simply has to go as have people have already mentioned queuing for a turret spot can become a bit tiresome.

    That's just my opinion though. You can tell me to l2p but I just feel it's something that could be improved.

  10. #10
    Senior Member
    Join Date
    Apr 2013
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    535
    Quote Originally Posted by Tailman View Post
    I'm sure this has already been mentioned numerous times but I think the Echelon contracts need to be addressed. My Echelon reputation is already lagging way behind because of previous impossible contracts (Freight Yard contracts before we had it!?) and the contracts we are given are often extremely tedious and too time consuming.

    In particular I am referring to the following challenges; Turret Kills, Rescue Kills, Attack Kills etc. These types of contracts are extremely situational and as a casual player (work full time) I often don't have the time or even patience to complete them. I'm not saying that the game should pander simply to the casual player though the time scales involved should be more aligned to the other contracts. It shouldn't take hours for a measly 10 points of reputation in my opinion.
    chit like this is the reason the game is dying. there should be no more nerfs. next thing you know we will be fighting with tablespoons in a sandbox. comon guys get real!! there is nothing in this game that is challenging. play more and it comes easy. i agree with snakegriffin694. dont come on the forums whining about how something is to hard when its really your lack of skill. im not trying to sound like a jerk but geez im sick of seeing threads that the devs actually consider because of a bunch of nonplayers that complain enough that they actually nerf the game. with the end result being they still get owned and eventually move on to a game like spongbob and get it nerfed to.




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