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  1. #11
    Senior Member Epyon's Avatar
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    This threads not getting any love :/
    People must like the broken state the shotguns are in <.<
    Maybe if Trion broke certain detonators and infectors they would care -.-
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  2. #12
    Senior Member Wtflag's Avatar
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    I agree that mag nerfs are stupid.

    Instead of x1.05 to x1.15 which is basically +0, they could have it the same as detonators which is +1 to +3.

    That would have been atleast a bit more useful.
    US NA PC - Lucifer <You will be Assimilated> - EGO 5000

  3. #13
    Senior Member Muffins's Avatar
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    I dunno about mags though, I mean being able to put 30 shots into a shotgun was freaking neat and all, but I've seen orange shotguns carried around with +Mag bonus on it still.
    Maybe with +Mag on an orange with +Mag Mod, you get a good 3 or so shots in, so it balances out? Making more use of orange.

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  4. #14
    Senior Member Epyon's Avatar
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    Quote Originally Posted by Muffins View Post
    I dunno about mags though, I mean being able to put 30 shots into a shotgun was freaking neat and all, but I've seen orange shotguns carried around with +Mag bonus on it still.
    Maybe with +Mag on an orange with +Mag Mod, you get a good 3 or so shots in, so it balances out? Making more use of orange.
    I think that even at 20 it was insane, we're talking shotguns. I have no complaint on the mag nerf since it was needed, but I do hate how they made the bonuses obsolete. My biggest complaint is what this threads about, the crippled heavy scattergun, I mean its no different or worse than the normal scattergun at this point.
    NA PSN: Archdemonz39

  5. #15
    If a nerf was needed they should have nerfed either the mags or the damage/pellet count but not both. Shotguns are broken in this game.
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  6. #16
    Member Iceberg's Avatar
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    Be careful what you wish for, if Trion decides to "fix" this, they might just disable the guns completely in the game.
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  7. #17
    Senior Member Epyon's Avatar
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    Quote Originally Posted by angryglock View Post
    If a nerf was needed they should have nerfed either the mags or the damage/pellet count but not both. Shotguns are broken in this game.
    Theyre broken cause of the nerfs. They weren't broken before, people seem to have forgotten that shotguns ARE MEANT to be devastating at close range. The reason they did so well was the small closed maps and the fact that cloak lets a player get that close. The shotguns werent the problem, if anything the other weapons needed a buff (xcept the infectors and detonators, sadly they work just fine).
    NA PSN: Archdemonz39

  8. #18
    Senior Member ironlungz949's Avatar
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    thank you all for showing love on the thread, but still i haven't heard from the guy that told me this "fix"
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  9. #19
    Senior Member FlippyCake's Avatar
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    I didn't even realize that the scatter shotty (and the others) were nerfed. I love the scatter shotty, but now knowing that it isn't what it could possibly be, it just makes me want it fixed.

    Even now, if used properly, it is an awesome weapon, my favorite shotty. The other ones are either too weak or too slow.

  10. #20
    Senior Member Epyon's Avatar
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    Quote Originally Posted by FlippyCake View Post
    I didn't even realize that the scatter shotty (and the others) were nerfed. I love the scatter shotty, but now knowing that it isn't what it could possibly be, it just makes me want it fixed.

    Even now, if used properly, it is an awesome weapon, my favorite shotty. The other ones are either too weak or too slow.
    I still use the heavy, I'm used to the feel of it. It still does its job in PvE and PvP but is a shadow of its former self.
    NA PSN: Archdemonz39

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