Why are you reducing the spawn rate of arkfalls when over HALF of them are bugged to begin with. I read the patch notes, great, you are fixing the scrapper one, though that one actually required the community to attempt to work together, but the hellbug ones, where at the end of the other 4 crystals you get to the last one and the crystal is no where in sight... It just saddens me to see that when ever there is something that gives keycodes you have to reduce it instead of fixing more game breaking things. We, being the consumers, ARE NOT going to spend money on lockboxes that give us nothing but greens, so stop trying to slowly herd us towards that solution, its just a bad business model.
I have more to rant about on this topic, but i think my point is clear.


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