+ Reply to Thread
Results 1 to 7 of 7
  1. #1

    Trion, please explain this to me.

    Why are you reducing the spawn rate of arkfalls when over HALF of them are bugged to begin with. I read the patch notes, great, you are fixing the scrapper one, though that one actually required the community to attempt to work together, but the hellbug ones, where at the end of the other 4 crystals you get to the last one and the crystal is no where in sight... It just saddens me to see that when ever there is something that gives keycodes you have to reduce it instead of fixing more game breaking things. We, being the consumers, ARE NOT going to spend money on lockboxes that give us nothing but greens, so stop trying to slowly herd us towards that solution, its just a bad business model.
    I have more to rant about on this topic, but i think my point is clear.
    GT: outbackjim21
    IGN: Zerrick
    Clan: Zenith

  2. #2
    Member Cavadus's Avatar
    Join Date
    Jun 2012
    Location
    MN, U.S.A.
    Posts
    1,735
    They're reducing how many active major arkfalls there can be simultaneously from 3 to 2. They will still appear with the same frequency.

  3. #3
    Senior Member SaneFail's Avatar
    Join Date
    Apr 2013
    Posts
    173
    Quote Originally Posted by Cavadus View Post
    They're reducing how many active major arkfalls there can be simultaneously from 3 to 2. They will still appear with the same frequency.
    This. They will still spawn just as often, just with only 2 active at any one time. I would imagine this is being done to both curtail the "tagging" that people do for keys and for server stability. Perhaps they've even determined that part of the issue with the arkfalls glitching has to do with too many going on at once? Remember, the ones you see are not the only ones going on on your platform as there are always multiple phases.

  4. #4
    Can i get a link to where it is clearly stated that they are making it so that there are only 2 at a time. Because the rate at which something spawns is very vague.
    GT: outbackjim21
    IGN: Zerrick
    Clan: Zenith

  5. #5
    Senior Member SaneFail's Avatar
    Join Date
    Apr 2013
    Posts
    173
    On my phone, so linking is a pain. But in the patch notes section. The post for 1.022. First post is patch notes. Second post is Sledge clarifying the Arkfalls.

  6. #6
    Quote Originally Posted by SaneFail View Post
    On my phone, so linking is a pain. But in the patch notes section. The post for 1.022. First post is patch notes. Second post is Sledge clarifying the Arkfalls.
    There isnt a single reply to this thread, only the originally stated patch notes.
    GT: outbackjim21
    IGN: Zerrick
    Clan: Zenith

  7. #7
    Member Smitch's Avatar
    Join Date
    Dec 2012
    Location
    Below the Arkbelt
    Posts
    691
    Quote Originally Posted by outbackjim21 View Post
    Can i get a link to where it is clearly stated that they are making it so that there are only 2 at a time. Because the rate at which something spawns is very vague.
    Quote Originally Posted by Sledgehammer70 View Post
    To note, the reduction of Major Arkfalls mainly allows 1-2 Major Arkfalls to possibly be active at anyone time. The change is down from 3 that could be live at anyone time. So you will still have plenty of Arkfalls to participate in.
    Second posting in http://forums.defiance.com/showthrea...022-Discussion
    Visit the Learn Votan site & forums - Part of the Defiance Wiki! @LearnVotan on Twitter
    Matches: Defiance videos covering just cut scenes - Currently have all the main game story line & Crossover missions!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts