
Originally Posted by
Alerno
1. Chat window was useless and it seemed almost no one used it. It's too hectic to stop and start chatting, but adjustable window size would be a benefit.
2. UI was bad. But it can be lived with. What most annoyed me was the extra confirming and then again confirming things. Make it simple and remove the extra "yes, I want to do thing X".
3. It is meant to be so that a EGO level 1 and EGO level 4000 can play together and as has been stated out it is based on skill. But there were health bonuses (+250 health, what ever that means) and some of the abilities can do a great deal of effect, depending on your choises and skill.
4. There was no crafting. Dismantling and putting scopes on things is not crafting. A crafting/salvaging system would have been great and would have interested a larger audience. But it's way too late for that. Too bad the previous testers have not pushed enough this to the devs. The choises they could have made are almost unlimited, but it is yet another thing this game falls short with :/
5. I liked that there were no indicators how tough the opponent was, except it's visible weapons and size. It gave a element to the game that worked well with the no level system.
The game as it is now is just a 3rd person FPS shooter in science fiction world. Sure it could be labeled as MMOFPS, but without a things you can do in groups or to help others the MMO part will be a bit weak. A droppable ammo packs and boosts and medkits could have been an easy choise to make.