I think they missed a BIG opportunity with vehicles really. Vehicles could have been a nice scrip sink if done properly and even been a nice little side game. We saw in the pilot an ark hunters roller is pretty important, so honestly, i am pretty surprised vehicles weren't made customizable.
The following stuff is what i would liked to have seen:
- All fast travel points removed.
- All vehicles base and top speeds reduced by 20%
- Vehicles Cost 3 times as much as the do now, bearing in mind that you're given a basic runner for nothing very early in the story.
- Vehicles now become CUSTOMIZABLE and can have small speed boosts up to the 20% i suggested removing (but you pay scrip to gain access to), paint jobs, cosmetic exterior mods (things like outside lights, fuel tanks, bull-bars, tyre spike thingies and so on) that can be individually placed and chosen at fixed points by the player. Gone would be the massive list of vehicles, instead you can have one or two of each kind of vehicle that you take to somewhere like Torc's, pay a fee and customize to suit yourself.
- New customization parts and full skins could become story and loot rewards to add some variety to the loot chase.
Would give players something else to fiddle around with and thinking about it a bit further you could even do a similar sort of thing with weapons. Make weapons (at least appearance wise) more modular and let us pick the colors and parts we want our guns to have and appear like but charge us scrip and arkfall parts for the privilege.
World may seem bigger if you just walk it, (I agree, I tired it once and had fun) but what's really the point if a large chunk of the world has nothing happening in it? No enemies, no emergencies, etc. in any of the mountains that's all between the roads. (Mostly at least.)
There can't be events every 10 meters though. The chaos...
But regarding the world I was disappointed to see that even if you drive up in the direction of Mount Tam from Marin, you're greeted with an invisible wall even though falling off the hill is just a stone's throw away.
This is why I am liking DCUO again. two large worlds. you can fly, run, climb anywhere. No lack of content.
Worth my hard earned money.
It's been a little while since I logged into defiance. Waiting patiently until DLC comes out.
My Wife totally gave up and won't even join me anymore either.
She started DCUO again.
Pretty common idea in modern games. The problem is that for every person who enjoys the slow pace and sense of depth/immersion it imparts, 20 people get pissed, ***** about it, quit, and trash the game. The ADD generation drives game design these days.
Cue the "not fun" argument.
I'd be fine with removing either fast travel points or vehicles, but not both. Or put in vehicle spawn stations at the fast travel points instead of just calling one up out of thin air. That would actually solve several problems and let them boost vehicle durability back to where it was before. People would think about using their vehicle as a weapon of they had to run to a fast travel point in order to get another one.
Except they specifically said during the live stream that there would be no new map areas with the upcoming DLC.
So yes the world is small and the content story wise is laughable. Just redo the storyline to see how small it really is when you don't have to worry about the regurgitated side missions that are clones of each other or other missions.
☠ Is it better to out-monster the monster or to be quietly devoured? ☠
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Beta Tester -/- NA PC Player -/- CORE Leader -/- Ego Level 5,xxx - Clan Level 3,100 - Winterborn - Now playing ESO & Firefall