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  1. #81
    Member thejx4's Avatar
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    As it stands, I usually have to toss a grenade before I turn corners, due to the sometimes inaccurate minimap. I'd rather not waste a grenade, especially against the Raiders in those last few missions. I just said **** it and started using an SMG and rolled/jumped all over the place. I would love to play kinda tactically, but eh...

  2. #82
    Senior Member Archellion's Avatar
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    Quote Originally Posted by salvucci91 View Post
    I can't believe that, despite those pictures being posted, it still isn't apparent that they forgot something important.

    How ridiculous does this sound: Attack from the right or die. That is something that should be fixed, not worked around.
    Agree. Everyone on the other side of the argument should load up APB and see what the fuss is about.

  3. #83
    Senior Member Darkeus's Avatar
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    Having the camera switch from right shoulder to left shoulder can't be that hard to add.... Me, I don't have horse in the race. I am inclined to the right side in shooters like this. Really, this game just needs the ability to go up against cover. That would solve the issue as well....

  4. #84
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    Quote Originally Posted by Darkeus View Post
    Having the camera switch from right shoulder to left shoulder can't be that hard to add.... Me, I don't have horse in the race. I am inclined to the right side in shooters like this. Really, this game just needs the ability to go up against cover. That would solve the issue as well....
    Pretty sure adding cover would be alot more work, and not really sure sticky cover would be worth it based on the pace of the game.


    Also gotta love the chumps who come in here saying stuff like "stop nitpicking", This is a beta, and no its not nitpicking, Its pretty much a unwritten "rule" of making a TPS.

    You either have the camera centered on the middle, you have the ability to stick to the wall to look around corner, you have the ability to swap sides for camera or your char becomes transperant when next to a wall.

    The current design defies all logic, as it basicly makes the right corner of any object the only viable side, which fyi has the potential to cause alot of balance issues particularly in pvp.

    I really don't get how someone can with a straight face say this is not a design flaw.. you do realise agreeing would not delay the game right? at this point theyr gonna push it out before the series even if the servers explode.

    I am not expecting it to be in at launch, I am however hoping that they will realise it is needed asap so they start working on adding it sooner rather then later.

  5. #85
    if you look in FAQ it addresses this issue. the sticky cover isnt there because the game is meant to be fast paced. you are not intended to stay in one spot picking shot for a long period of time. as i stated earlier mmost of the time its move or die. you dont have to like it, its just the way it is.

    again im not opposed to it being added or worried about it delaying launch, but to claim its a glaring hole in a game that has little use for it is silly because you are used to it or other games have it. unwritten rule or not, the addition of a mechanic like this will have little impact on overall gameplay. if you want to deny thats fine, but it doesnt make it less true.

    you claim the other side is being argumentative because they wont see your side. i see your side, you refuse to acknowledge how little it factors in in this game. i have played apb, a game with sticky cover, this game doesnt again for reasons stated in the FAQ. its not intended to. not every shooter has to be like the shooter you played, nor does it mean this shooter will be less of a shooter without it. if the need for it isnt there then it just isnt there.

    edit: let me add this. if it means more players, less griping on the forums, less negativity in general and adds more reasons to buy the game im all for it. ill sign a petition etc whatever it takes. i will not agree that is somehow a design flaw or a imperative addition to this game. an addition to combat like this cant hurt the game, but i promise you its effective use will be very limited.

  6. #86
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    Quote Originally Posted by Munx View Post
    Pretty sure adding cover would be alot more work, and not really sure sticky cover would be worth it based on the pace of the game.


    Also gotta love the chumps who come in here saying stuff like "stop nitpicking", This is a beta, and no its not nitpicking, Its pretty much a unwritten "rule" of making a TPS.

    You either have the camera centered on the middle, you have the ability to stick to the wall to look around corner, you have the ability to swap sides for camera or your char becomes transperant when next to a wall.

    The current design defies all logic, as it basicly makes the right corner of any object the only viable side, which fyi has the potential to cause alot of balance issues particularly in pvp.

    I really don't get how someone can with a straight face say this is not a design flaw.. you do realise agreeing would not delay the game right? at this point theyr gonna push it out before the series even if the servers explode.

    I am not expecting it to be in at launch, I am however hoping that they will realise it is needed asap so they start working on adding it sooner rather then later.
    This.
    You really must set the camera one of those ways listed, and Defiance does not. I think those that are saying it isn't such a big deal aren't thinking before they speak.

    Maybe you're right though; perhaps they are just saying this because they don't want to risk pushing the release back.

    I want to reiterate this, because I don't think it's fully absorbed: With the camera the way it is, a major vantage point is simply attacking someone from their left side.

    Attack from the right, or die. Attack from the right... or die.

  7. #87
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    How are people defending it being tied to only one shoulder?

    This is a Third person shooter, it needs view change, end of story.

    Its 2013 ffs, if an extremely basic view change option cant be implemented, what can?

  8. #88
    I can understand the camera thing, although I didn't really see it as a problem. Then again, I'm not a die hard shooter fan. I play shooters to have fun, not because I want to be the best.

    That said, someone suggested sticky cover sometime ago in this thread. I've been killed more times by sticky cover than it's helped. just my two cents.

  9. #89
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    Quote Originally Posted by Zraxus View Post
    its not that im accepting anything as ok. i just dont see the point of it being 'Imperative' as the game stands. I could the usefulness if the game was slower paced, if you had more opportunities to actually peek out and fire. as it sits now, at least most of the game, if you arent moving to avoid melee attackers or explosions on a pretty frequent basis you are dead. Not that the feature would be totally useless, I just dont see what the hang up is about this feature for those who claim the game 'needs' it in its current form.

    ie: in pve the amount of mobs and diversity of them in most cases will cause you to find better vantage points before you can kill them from one position. in pvp, if you dont one shot your enemy a smart player would simply take cover recharge shields if you hit them, swithc weapons and toss explosions your way in its many forms. if by chance you are in a group and have a teammate draw fire you dont even need it since they wont be shooting at you. and when you consider decoy and stealth skills the 'need' is further diminished.

    im not opposed in any way to it being added, just saying the nitpicking isnt very well thought out. to say 'its in other shooters herp derp' doesnt make it as important in this game.
    I don't understand what the pace of the game has to do with the argument? Your counter isn't very well thought out.

    They're saying they want to shoot from the left, the same as we can shoot from the right.
    You're saying the mobs move fast and are abundant. That doesn't address their issue of being too exposed when firing from the left of cover.

    I don't get it. If combat is too quick for left cover fire, then wouldn't it be too quick for right cover fire? And yet, I run from cover to cover shooting from the right just fine. It stands to reason, that had left cover fire been enabled, it would perform just as well. You're saying it wouldn't... because combat is fast. Your logic is inconsistent.

    The thing is, there is no counter to their argument. The argument is that left cover fire is more exposed. That is indisputable. Just like 2 + 2 = 4. Your gun is to the right. The camera is to the right. Therefore, the player is to the left. Hence, firing from the left forces the player to be more exposed.

    nit·pick (ntpk)
    intr.v. nit·picked, nit·pick·ing, nit·picks
    To be concerned with or find fault with insignificant details.

    As good as combat is with right cover fire, they want it just as good from the left. It's a legitimate gameplay concern, not an insignificant detail.

    Personally, I hadn't even really thought about it until reading this thread. I hadn't noticed the flaw in firing from left cover. Right cover fire was the way the game was set up, so I just played that way without thinking. So I completely see what you're saying, play with what you've got. I've been doing that unconsciously. I love seeing those shield mobs creeping around the right side, then tossing a grenade at their feet. Being able to do the same from the left side can only improve gameplay and tactics and deliver a more enriching experience. You can't fault these guys from bringing forth their concerns and you shouldn't belittle them either.

  10. #90
    Senior Member Archellion's Avatar
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    i have played apb, a game with sticky cover
    Apparently, you haven't, because APB doesn't have sticky cover. It has the exact same kind of cover that Defiance has. Gears of War has sticky cover. APB has camera switching. Defiance could use camera switching. It's a good idea.

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