you know you just simply rank up on weapons after a while any weapon should be outstanding to use, more damage etc but as you said legendary weapons make the difference lol
awesome, I had the same thing and I was picking enemies from far beyond their reach. LMG with all perks, hands-down one of the best close and wide range weapons in the game. the shotguns have a lot of damage but almost no range, pistol are pretty much the same, no smg and ar's are a good option but the ammo cache runs low pretty quick.
let's go by the criteria:
CC = Close combat effectiveness on a scale 1-5 (1=not so much, 5=very much so)
RT = Reload time 1-5 (1=slow, 5=very fast)
LR = Long range effectiveness 1-5 (1=nope, 5=definitely yes)
__________________________________________________ ________________________
1) shotgun = CC:5 (it does a load of damage), RT:3 (depends on if it is a mag or single loader), LR:1
2) pistol = CC:3, RT:5, LR:1
3) SMG = CC:3, RT:4, LR:2
4) AR = CC:3, RT:3, LR:3
5) LMG = CC:4, RT:1, LR:4
6) SNiper = CC:1, RT:3, LR:5
and I even don't want to get into the sub sections (this is just a basic lookover), the more range you add the less effective in close quarters and reverse, loading time on weapons is a basic must go. loading a rocket launcher takes far more seconds than reloading a sidearm (pistol)



Reply With Quote