Careful, you might loose this fight, Anne Frankly why does everybody have to bring up the Nazis?
As quoted by Justin CarMicheal
That's the thing-- they have the right philosophy, but they implemented it so poorly players can't see it. So they ask for other genres to get copy/pasted over.
As quoted by Schwa
You know, I have to agree with the OP at some level.
The amount of content is simply not on the scale of games like GW2 nor TES games. While it may be an unfair comparsion because of various factors, it is very clear the developers could have done more.
Instead of the same fetch/protect quests reqeated for the entire game, they could have more variations. I'm not going to list those variations, they just need to play GW2 to figure out.
US NA PC - Lucifer <You will be Assimilated> - EGO 5000
Agreed. My biggest problem is how casual the game is.
The two biggest design features it toted seem to have hurt it the most.
"It's a skill based shooter and not an RPG"
"Anyone can play with anyone"
I'm beginning to think these two ideas are at the core of why the game itself doesn't progress in any way.
Comparing to SG Worlds
Or I as a long time ago as a fan of Stargate hoping they would release Stargate Worlds MMO game which got cancelled. I pretty much gave up on Stargate afterwards because of that and how bad the story got with SG-U.
Thoughts on why it won't happen
I think though that the game as we have it right now is all apart of the original game design plan that they went from for the game. For them, even with them knowing how screwed up the game is for some, to just go back on their original game design plan is well too late in the development to occur for the type of development methodology they used.
Explaining how I think they did the original development and why it came out the way it did
I'm from what everyone on the web and this forum has hinted at with the Alpha and Beta phases of the game see them using the somewhat outdated waterfall development methodology in that they found a problem/task that needed to be implemented, planned out the program that would eventually be made, then started developing the code based on the plan without getting much of the user/stackholder opinions on elements of the program (mistake one), implemented the code in the first Alpha test, took feed back from that, tried to better it for the next test (which should have been another alpha, but I'm betting they went straight to beta, mistake two). That beta test they got more feedback from, then implemented the coding fixes for the bugs that they could and released the game instead of another beta test to check on the code and fix more problems before public release of the game (mistake three).
The game now should be in a patching/maintenance phase, where they will add content slowly over time, but patch up security issues and game issues as they become aware of them. This is basically waterfall development methodology in a nutshell.
On a positive note, the game can only get better, right?
It is sad, but eventually, the game will have to become more stable and have more content available, since no matter what methodology someone uses for development, you should always generally add features and stabilize the content as you patch the game. This is what they are doing, but it won't make this game a hardcore game from it until a lot more content is added to the game. I'm expecting that to be by Defiance version 2.0 releases... and I don't mean necessarily season 2 but definitely season 2 of the game.
Not that it will do anything, but I might as well add my agreement too. After I played the beta I was pumped for this game. I cancelled my gamefly account because there was no way I was going to have time for any other game but Defiance. Fast forward to now. I haven't logged into the game in about a week; I have no desire to do so.
I thought the sieges were fun, but then they yanked them to coincide with the TV show; this was a bad move, IMO. It makes me sad because I was really looking forward to this game. But Trion blew it. I just don't know if it was incompetence on the Trion side of things, OR if it was SyFy pushing too hard for the game to drop when the show did. If it was the former then I think it's just too late to recoup the lost gamers, especially since the next gen stuff is right around the corner. And it's a shame because the level of detail in the world is really well done. Some may disagree, but I think the graphic details show that the artists took their time to make things look alive. Even when the Progenitor Core comes online it's fun to watch the eyes light up one at a time, etc. Good detail.
Where Defiance fails (and fails pretty hard, IMO) is the content, or lack thereof. A person can only do so many of the same Arkfalls before they become painfully redundant. Or buy T4 after T4 to find a "good" weapon, only to be disappointed time and again. And again, I'm not sure if this is due to incompetence or forcing a timeline on the dev team to fall inline with the TV show. I think the goal of tying the two in together was an ambitious task that has not appeared to work out. Throw in the blatant hacks when the game came out (ego 5000 two weeks after game drops - AND Trion congratulating them!), auto targeting hacks, etc. And one of the main reasons - beside the lack of content - I haven't logged in was due to one of the many bad things plaguing the game right now: I was a victim to the idiots blocking the spawn door in Freight Yard. Not only do they do it, but there is no way to report them. And you don't know who it is because you can't see their gamertag while they are on the quad. Super frustrating, and for me the straw that broke the proverbial camel's back. At that moment I realized I was not having fun, but rather frustratingly just trying to finish a pursuit that really didn't mean anything to begin with. That was the end for me playing the game. Not to muddy other's experience as I'm sure there are many that enjoy the game. But for me, it's just not worth grinding if the end result means absolutely nothing. I'm at ego 2900 or something. I believe that is where I will stay. Just my two cents.
I do too think that the tying the two together ruined the little bit of content that was added to the game, sieges, because when they got yanked, it basically gave many people a reason to not play the game. I also agree with the redundancy in the ark falls.
I noticed a few hacks even since late May in this game when I first came. These should have all been dealt with before Alpha went to Beta. And most detection methods implemented for such features by the time it was in second release of beta, which I'm pretty sure they didn't do. Although, I don't know what is happening on the development side for this game, it makes me question how much of a rush they had to get the game actually made. I mean for a game that has been in development since August of 2008, it should have been released with as much content as SWTOR has (even content not graphic quality, graphic quality takes money, but content is a bit cheaper to add), and it should have most of these nagging bugs out of the system by 2012 time frame if they started in 2008. Yet, we are still playing what is technically the quality of a Beta 2 game. Not even a release candidate, or public release grade of game.
However, with time, even TRION has to fix these issues and add content or else only the most diehard fans will be left playing this game.
The game doesn't even need to become a "hard-core" game to markedly improve. I'm a casual player and I've torn through most of what the game has to offer and I'm bored with how much of a grind the rest of it is. If they do crank out more DLC beyond this first one (yes, I know, they're supposed to, I've fallen from the pure faith of trusting gaming companies any more lol), they need to really pump it up. In my opinion the best thing they could do, besides bug fixes, is take some ideas from ArcheAge and apply them here to give the game some sandbox elements. It would make the various grinds seem worth it, especially if they incorporate some real open world PvP that involves player settlements going to war with each other.