+ Reply to Thread
Page 1 of 8 1 2 3 ... LastLast
Results 1 to 10 of 76
  1. #1

    Mav's Guide to Weapon Bonus Rolls and More

    NOTE - A good portion of this guide is outdated now. Although I am not active here anymore I would like to update it at some point. Refer to Defiance Data for new bonus info

    That being said weapon mastery bonus info is still up to date in this guide to my knowledge. I linked to a different thread I made with that info here.


    Hey everyone! I decided to try and make a guide here detailing the different weapon bonuses that you can get on the gear in the game. I've seen some interest around the boards about what types of weapon bonus rolls are out there and what is available for certain weapon types and such. Hopefully this thread will help out those curious and perhaps help others with some other info they didn't know before!

    - For a full list of Synergies, as well as a guide to Weapon Mods, be sure to check out this awesome guide by JxSiN if you haven't yet! Very useful!
    Sin's Ultimate Guide to Weapon Mods



    This will primarily be a focus on rolls for weapon bonuses. Below is a layout what types of bonuses you can get. I want to try to keep it as simple as I can. So I'll split it up into tiers and I will explain each below. If it helps I’ll also include a weapon’s stats in the example as well. So you may be able to understand the layout a little easier.

    Example...
    FRC Assault Carbine

    (Synergy…)

    +6% crit multi while crouched – (Weapon Mastery Bonus)

    0.95 reload - Common level bonus
    0.90 reload - Uncommon level bonus
    0.85 reload - Rare level bonus
    10% EGO power recharge on full reload - Epic level bonus
    1.10 fire rate - Legendary level bonus

    As weapons range from Common (White), to Legendary (Orange), you will recieve all of proper rarity bonuses up to whatever rarity your weapon is. However White level bonuses will only start showing up on weapons after you reach EGO 1000.

    Weapon Mastery Bonus - This is the bonus you get from maxing any weapons XP. The value of how good the bonus can be is determined by the rarity of the weapon, the rarer the gun, the better value on the Mastery bonus.

    Common (White) Level Bonus - This bonus will start to appear on any weapons you recieve after reaching EGO 1000. These Bonuses are generally smaller stat boosts than other bonus and any rarity of weapon will have this bonus after reaching EGO 1000. Ex - 0.95 Reload, 1.05 Mag

    * - For weapons before the 1.105 patch this bonus would only appear on ARs, SMGs (except the Pulser), and the Disruptor LMG. For these weapons, this was basically a Rare level bonus we have post patch 1.105 and was a much bigger bonus than current Common Level Bonuses we have now, and could appear on any of these weapons that were EGO 1600 or higher.

    Uncommon (Green) Level Bonus - This bonus appears on any weapon that is Green rarity or higher. These are your basic stat boosts that any weapon can have so long as it is at least Green rarity. Ex – 1.03 Fire Rate, 1.10 Mag

    Rare (Blue) Level Bonus - You will find this bonus on any weapons post patch 1.105 that are Blue rarity or higher. These bonuses are generally higher quality bonuses than Green or White bonuses and will have more effect on the weapons stats overall than those rolls. Ex - 0.85 Reload, 1.15 Mag

    Epic (Purple) Level Bonus - These bonuses appear on any weapon that is Purple rarity or higher. This bonus gives you different perks other than a basic stat boost such as 10% EGO recharge on a full reload or 25% stowed weapon clip reloaded on a kill.

    Legendary (Orange) Level Bonus - These bonuses appear on Orange weapons only. These are generally much higher quality stat boosts than the other stat bonuses. Ex – 1.10 Fire Rate, 1.25 Mag



    So here’s a list of potential bonuses that you can get in each Level of the Bonuses. I will list the bonus on the left and what weapons the bonus can appear on at the right.

    Common (White) Level Bonus - Can Appear on...
    • 0.95 Reload - AR/SMG/LMGs, All Shotguns, All Snipers, Pistols, Detonator/RLs, Infectors
    • -0.10 Accuracy - AR/SMG/LMGs, All Shotguns, All Snipers, Pistols
    • 1.10 Mag - Volge Weapons
    • 1.05 Mag - AR/SMG/LMGS, Infectors
    • +1 Mag - Detonators/RLs
    • +2 Mag - All Snipers, Pistols
    • +3 Mag - Combat/Pump Shotguns
    • +8 Mag - Pistols (VOT Blaster, Surge Blasters only)
    • 1.01 Fire Rate - Infectors
    • 1.05 Crit Multi - Detonators/RLs (1 in Clip Models)
    • +2 Link Range - BMGs
    • -0.03 DMG Charge - BMGs
    • -0.03 Heal Charge - BMGs

    Discontinued - These no longer spawn on weapons in the common level bonus slot post 1.105. Used to appear on ARs/SMGs/LMGs that were above EGO 1600.
    • 1.25 Crit Multi
    • 0.85 Reload
    • 1.15 Mag
    • -0.20 Recoil
    • 1.25 Melee DMG
    • 1.05 DMG
    • -0.50 Accuracy



    Uncommon (Green) Level Bonus - Can Appear on...
    • -0.30 Accuracy - AR/SMG/LMGs, All Shotguns, All Snipers, Pistols
    • -0.10 Recoil - AR/SMG/LMGs, All Shotguns, All Snipers, Pistols
    • 1.15 Crit Multi - AR/SMG/LMGs, All Shotguns, All Snipers, Pistols
    • 1.15 Mag - Volge Weapons
    • 1.10 Mag - AR/SMG/LMGs, Infectors
    • +4 Mag - All Snipers, Pistols
    • +5 - Combat/Pump Shotguns
    • +16 Mag - Pistols (VOT Blasters, Surge Blasters only)
    • 1.15 Melee DMG - All Shotguns * - could appear on AR/SMG/LMGs, All Snipers, Pistols, Detonator/RLs, Infectors post 1.105
    • 0.90 Reload - AR/SMG/LMGs, All Shotguns, All Snipers, Pistols, Detonator/RLs, Infectors
    • 1.03 Fire Rate - AR/SMG/LMGs, Combat/Pump Shotguns, All Snipers, Pistols, Detonator/RLs, Infectors
    • +0.40 Full Damage Radius - Detonator/RLs, Volge Weapons
    • -0.20 Link Time - BMGs
    • -0.06 DMG Charge - BMGs
    • +1 Max Links - BMGs
    • 0.95 Charge - BMGs



    Rare (Blue) Level Bonus - Can appear on...
    • 1.25 Crit Multi - AR/SMG/LMGs, Pistols, Volge Weapons
    • 1.20 Crit Multi - All Snipers (expect for Volge Lightning Rifle)
    • 1.15 Crit Multi - All Shotguns
    • 1.10 Crit Multi - Detonators/RLs (1 in Clip Models)
    • 0.85 Reload - AR/SMG/LMGs, All Shotguns, All Snipers, Pistols, Detonator/RLs, Infectors
    • 1.20 Mag - Volge Weapons
    • 1.15 Mag - AR/SMG/LMGs, Infectors
    • +5 Mag - Combat/Pump Shotguns
    • +20 Mag - Pistols (VOT Blasters, Surge Blasters only)
    • +6 Mag - All Snipers, Pistols
    • +2 Mag - Detonator/RLs
    • -0.20 Recoil - AR/SMG/LMGs, Pistols
    • -0.10 Recoil - All Shotguns, All Snipers
    • 1.05 Fire Rate - Infectors
    • 1.05 DMG - AR/SMG/LMGs, All Shotguns, All Snipers, Pistols, Detonators/RLs
    • -0.50 Accuracy - AR/SMG/LMGs, All Shotguns, All Snipers, Pistols
    • +3 Link Range - BMGs
    • 1.05 DMG/Sec - BMGs
    • 1.05 Heal/Sec - BMGs
    • -0.05 Heal Charge - BMGs



    Epic (Purple) Level Bonus - Can Appear on...
    • 15% DMG on next Grenade after a Kill - All Weapons
    • 25% Stowed Weapon Clip Reloaded on Kill - All Weapons
    • 10% EGO Power Recharge on Full Reload - All Weapons
    • 10% EGO Power Recharge on Critical Kill - AR/SMG/LMGs, All Snipers, Pistols
    • 25% Speed Boost for 5 Seconds After Explosive Kill - Detonators/RLs, Volge Weapons
    • 25% of Clip Reloaded on Melee Kill - All Shotguns
    • 10% Bug Damage 3 Seconds After Shield Refresh - Infectors
    • -50% Heal Charge for 5 Seconds After Kill - BMGs

    Discontinued - No Longer appear on weapons post 1.105
    • +200% Melee for 5 Seconds After Self Revive - All Weapons
    • 15% Self Revive Recharge on Revive Other Player - All Weapons



    Legendary (Orange) Level Bonus - Can Appear on...
    • 1.25 Mag - AR/SMG/LMGs, Infectors
    • 1.10 Fire Rate - AR/SMG/LMGs, Combat/Pump Shotguns, All Snipers, Pistols, Detonator/RLs, Infectors
    • 1.30 Mag - Volge LMGs
    • +8 Mag - All Snipers, Pistols
    • +10 Mag - Combat/Pump Shotguns
    • +24 Mag - Pistols (VOT Blasters, Surge Blasters only)
    • -0.20 Recoil - Pistols (Northstar Flares only)
    • 1.10 DMG - AR/SMG/LMGs, All Shotguns, All Snipers, Pistols, Detonator/RLs
    • 0.70 Reload - Sawed Off Shotguns
    • 1.15 Crit Multi - Sawed Off Shotguns
    • +0.50 Full Damage Radius - Detonator/RLs, Volge LMGs
    • 2.00 Velocity - Detonator/RLs, Volge LMGs
    • +2 Max Links - BMGs
    • 0.90 Charge - BMGs
    • -0.30 Link Time - BMGs

    * - Volge Weapons can still get other rolls for what class of weapons they are in. For example a Volge Thunderer Pistol can still get recoil rolls like other pistols can. For the stuff that I marked with "Volge Weapons" those rolls are just only going to be found on the Volge guns. Just wanted to point that out in case it wasn't quite clear.

    * - Rolls that are only found on static weapons aren't listed. For example, 1.04 Fire Rate is always on a VOT Flash Rifle, and the orange roll is always 1.25 Crit on a Flash Rifle. Named weapons, Faction weapons (not from supply crate), and weapon reward from missions (Detu Ara) are this way. Their bonus rolls will always be the same.



    Weapon Mastery Bonuses

    Below is a list of the possible bonuses you can get after maxing a weapon’s XP. To the right you will see the values of the bonus that you can roll for the Mastery. These bonuses get better the more rare the weapon is.

    For a list of possible Weapon Masteries for each weapon type check this link. I made another guide specifically for Weapon Masteries.

    Updated Guide for Weapon Mastery Bonuses



    Mod Slots Related to EGO Rating

    I should note that some of these values are just going by memory but this is a basic list of when and how many Mod Slots will be open on weapons you acquire related to what EGO Level the weapons you pick up are. These may be off slightly so I'll likely be changing a few things around with this also but here's a basic rundown.

    EGO Level - Mod Slots and Synergies Available
    10-250 - 0 or 1 Mod Slots Open
    250-500 - 1 or 2 Mod Slots Open, Synergies unlock for Oranges and Purples
    500-800 - 2 or 3 Mod Slots Open, Synergies unlock for Blues
    800-1000 - 3 or 4 Mod Slots Open, Synergies unlock for Greens
    1000-1600 - 4 Slots Open or 0 Slots Open, Synergies become more common for all rarities (White gear cannot have a Synergy) and eventually everything Green or above will have a Synergy
    1600-2000 - 4, 0, or 1 possible Mod Slots Open
    2000-2400 - 1 Mod Slots Open
    2400-3200 - 2 Mod Slots Open
    3200-4000 - 3 Mod Slots Open
    4000+ - 4 Mod Slots Open

    Also, for some of the weapon types in the over EGO 2000 and above range, some won't have the Mod Slots open when the others do for some reason. For example it might be until around 4500 ish EGO before one gets all four slots open on every type of weapon they get. And there can be some exceptions to the rule, for example, an Immunzier I have came out of a vendor with all four slots unlocked at 2100 EGO. But this is the general pattern for most gear in the game that you will get.



    Weapon Damage Related to Rarity

    After Patch 1.105, all weapons in the game, new ones and existing, recieve a Damage increase based on their rarity. Higher the rarity, higher the Damage.

    Green weapons - 3% Damage increase
    Blue weapons - 6% Damage increase
    Purple weapons - 10% Damage increase
    Orange weapons - 15% Damage increase

    * - BMGs do not get a Damage increase with rarity (Has this been fixed in a patch?)



    Nano Effects and Weapon DMG

    With Patch 1.500 (DLC 5) nanos now affect a weapon's damage according to what nano you have on the weapon. Here is how each nano affects its card DMG.

    No Nano: 0%
    Radiation: -5%
    Biological: -10%
    Incendiary: -10%
    Electrical: -10%
    Syphon: -10%



    I think that's everything! I will continue to keep this thread updated with additional info and if anything is missing or whatever feel free to let me know. Thanks for all of those who have lended a hand in tracking down info I didn't have! I'm glad this has been useful to many people and hopefully many more find this helpful as well!
    PSN ID (NA) - maverick--07--
    Characters - Cynthia Vera, Dahlia Vasir, Ariya Tonra (EU)

    My Guide to Weapon Bonus Rolls and More
    JxSiN's List of Great Guides
    Defiance Data

  2. #2
    Senior Member
    Join Date
    Mar 2013
    Location
    Albany NY
    Posts
    1,620
    Printed..... DAMN NICE GUIDE!!!!!!
    Wow.... a lot of info to absorb
    Many thanks!

  3. #3
    Member Overtkill21's Avatar
    Join Date
    Mar 2013
    Location
    PS3 in SA, Texas
    Posts
    4,754
    I have a weapon mastery bonus on an immunizer of +40% Grenade Refresh on Full Reload - not listed above. I also have a weapon mastery of +6% Self-Revive Refresh on Kill (not listed above) on a Wolverine. I think I have a few more bonuses that you don't have listed too.

    This guide is a great idea but I have a feeling the number and variety of possible stat rolls is much higher than you think. It's just the common ones that we all see all the time.
    LF: Respark Energizer ARK, 7th Legion Gashima Unity Synergy, Double DMG & EGO on Reload

  4. #4
    Senior Member
    Join Date
    Mar 2013
    Location
    Albany NY
    Posts
    1,620
    Quote Originally Posted by Overtkill21 View Post
    I have a weapon mastery bonus on an immunizer of +40% Grenade Refresh on Full Reload - not listed above. I also have a weapon mastery of +6% Self-Revive Refresh on Kill (not listed above) on a Wolverine. I think I have a few more bonuses that you don't have listed too.

    This guide is a great idea but I have a feeling the number and variety of possible stat rolls is much higher than you think. It's just the common ones that we all see all the time.
    Yeah, I think I have a few not on the list as well.
    We should just keep listing them, build it as we find new ones

  5. #5
    Very Nice dude.....bump

  6. #6
    Senior Member
    Join Date
    Jun 2013
    Location
    South Carolina, NA
    Posts
    483
    yeah i had a shotgun with the xp roll that was 40% Speed boost after something i couldnt read the rest, lol yeah great guide tho

  7. #7
    Member Overtkill21's Avatar
    Join Date
    Mar 2013
    Location
    PS3 in SA, Texas
    Posts
    4,754
    Yeah I have a feeling there may be a ton of very rare stat rolls that most have yet to see. That 40% grenade is ridiculous - more than double grenadier - and all you have to do is shoot and reload once, not kill anything.

    The speed boost ones are fantastic too.

    (Oh and if you have trouble reading the full description go to mod weapon and select attach mods, remove mods, whatever you have available and then scroll down you get another bit of margin!)
    LF: Respark Energizer ARK, 7th Legion Gashima Unity Synergy, Double DMG & EGO on Reload

  8. #8
    Thanks for the good words guys! I wasn't sure about making this guide at first but I went ahead with it and I know some stuff on here might be common knowledge to some too.

    Yeah as I said the Weapon Mastery bonuses are missing a lot at the moment at there was only some numbers that I was for sure on. If you lend a hand with the weapon masteries please say what rarity the weapon is too if you can. Blues, Purples, and Oranges will help a lot as those tend to have the more obscure ones. I have a number of things on weapons of mine I haven't listed yet either!
    PSN ID (NA) - maverick--07--
    Characters - Cynthia Vera, Dahlia Vasir, Ariya Tonra (EU)

    My Guide to Weapon Bonus Rolls and More
    JxSiN's List of Great Guides
    Defiance Data

  9. #9
    Member
    Join Date
    Apr 2013
    Location
    Milwaukee, WI
    Posts
    298
    I have a couple +10% crit mult to incoming targets as a mastery on orange pulsers...

  10. #10
    Member JxSiN's Avatar
    Join Date
    May 2013
    Location
    The Queen City, NC
    Posts
    3,687
    Few mastery ones I didn't see listed: (type, rarity, weapon I've seen it on)
    +30% Fire Rate for 5 sec after self revive, OJ, pistols/Detonator
    +6% Crit to out of combat targets, purp, pistols
    10% health on reload, OJ, shotgun (yes, reload, not full reload )
    +30% speed boost for 5 sec after full reload, purp, shotgun
    Take 9%/12% Less Damage while reloading, Purp/OJ, Bolt Action/SMG
    x1.25 Full dmg radius, OJ, Detonator
    x1.12 Melee Dmg, Purp, shotgun

    Hope that helps a little. Great guide
    The Phoenix Guard

    Looking for: EMC Service Rifle,


    List of Great Guides

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts