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  1. #61
    Member Zugo's Avatar
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    Thank you for updating this maverick07.

    I noticed one oddity last night with the Mass Cannon. I compared a post-patch blue with a pre-patch orange and there isn't any damage increase based on rarity.

  2. #62
    Quote Originally Posted by Zugo View Post
    Thank you for updating this maverick07.

    I noticed one oddity last night with the Mass Cannon. I compared a post-patch blue with a pre-patch orange and there isn't any damage increase based on rarity.
    No problem I think that is a display bug with the Mass Cannon, Swarm Cannon, and Ground Pounders damage but I'm not sure. I know that adding a DMG barrel to them doesn't change the card either.
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  3. #63
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    Quote Originally Posted by maverick07 View Post
    No problem I think that is a display bug with the Mass Cannon, Swarm Cannon, and Ground Pounders damage but I'm not sure. I know that adding a DMG barrel to them doesn't change the card either.
    FYI, I have a blue surge bolter that has a blue x1.20 crit mult bonus on it.

  4. #64
    Think I have all of the new stuff listed and thanks for the help! However, if there is anything else I am missing somewhere, any help that can be offered would be greatly appreciated .

    I was thinking there could be another Orange roll for BMGs other than +2 max links. But I've only seen a few Orange BMGs post patch and all of them have had +2 max links.

    Oh also the next time I am on I will check the Swarm/Mass/Rebounder Cannon and Ground Pounder damage. My GP used to get higher numbers with the DMG barrel but I haven't tried them post patch.
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  5. #65
    Member Chevota's Avatar
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    Yeah I've had 2 Spanners drop post-patch, (5K and sub-300) Both have +2 Max Links.

    Its kinda fun using your guide to compare what an Old gun could be if it were a New one.

    Btw, props on basically knowing the Siege issue...
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  6. #66
    Very detailed guide. Thanks for setting this up.

  7. #67
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    One of the most useful guides I have read,
    Thank you.
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  8. #68
    Member Teshawk's Avatar
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    Shotgun crit multiplier

    I can't find confirmation anywhere but assuming all shotguns have a crit multiplier of 1.0 so if any of them get the bonus stat of crit multiplier 1.15 they then have a 1.1 crit bonus because the stat gets truncated.

  9. #69
    Quote Originally Posted by Teshawk View Post
    I can't find confirmation anywhere but assuming all shotguns have a crit multiplier of 1.0 so if any of them get the bonus stat of crit multiplier 1.15 they then have a 1.1 crit bonus because the stat gets truncated.
    Yes most shotguns have a base Crit Multiplier of 1.0. The only exception to this is the VBI PS-30 Slugger pump shotgun which has a base Crit Multiplier of 2.0.

    If you have a shotgun with a 1.0 Crit, and it has a 1.15 Crit roll, the shotguns Crit Multiplier will be at 1.15 Crit. Although shotguns do not have their Crit Multipliers listed on the card they are still being factored in additively like they would for other weapons. If the same shotgun had two 1.15 Crit rolls the weapon would have a Crit of 1.3. Hope this helps .

    In the Slugger's case it's Crit Multi is at 2.0 base. So two 1.15 Crit rolls on a Slugger would be factored in like this - 2.0 x (1.15 + .15) = 2.6.
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  10. #70
    Member Teshawk's Avatar
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    Quote Originally Posted by maverick07 View Post
    The only exception to this is the VBI PS-30 Slugger pump shotgun which has a base Crit Multiplier of 2.0.
    This I didn't know and would explain why my spreadsheet results didn't match with how well the PS-30 seemed to be in actual use.

    Thanks!

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