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  1. #111
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    LOL @ Increasing Arkfalls.

    LOL at increasing Arkfall occurences! They just patched to reduce major arkfalls:
    (patch notes as follows)


    Patch 1.022 - Patch Notes
    We are happy to announce patch 1.022. We will continue to provide smaller updates and hot-fix issues that can be addressed server side only and client side bi-weekly.

    DEFIANCE 1.022

    - San Francisco: Removed an obsolete NPC (known as Charlie the construction worker by some).
    - Fixed an issue that was causing some shields on the Paradise faction vendor to not show an icon.
    - Clan names will no longer show up blank.
    - Vehicles can now damage Hellbug Blast Pods.
    - Fixed a periodic issue where a Scapper Arkfall Armature could be placed before its base preventing the lowest heat sink from properly showing.
    - Moved the spawns outside the building in Freight Yard so you cannot be trapped inside.
    - Made the interaction with the Alarm easier in the Dark Matter Base.
    - Improvements to the Wandering Hulker Emergency to keep him closer to his starting point.
    - Reduced the spawn rate of Major Arkfalls.
    - Fixed an exploit that was causing melee nano-effects on weapons to give a target hit the ability to proc the effect for you. For example, in PvP if you melee attacked someone with a weapon that procs a melee syphon nano-effect, when that person damaged other people in the same match, you would sometimes get a shield and health regeneration as if you had hit them.

  2. #112
    Quote Originally Posted by Arkfall Hunter View Post
    More Arkfalls
    We are continually creating more Minor and Major Arkfalls. We are very excited about a new Arkfall type that more closely resembles the Arkfalls from the TV show.
    That's a real reat news, I'm looking forward to see what you guys have in mind, I was already waiting for Monolith Arkfall, but this new idea of a new type of Arkfall is reallty good, thanks!

  3. #113
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    Quote Originally Posted by Arkfall Hunter View Post
    My name’s Shawn and I’m a designer working on Arkfalls. We have been getting reports of issues with the spawn rates of Major Arkfalls and would like to take the opportunity to address your concerns.

    First, let me explain why we made the change. We discovered that Major Arkfalls were spawning at a rate close to Minor Arkfalls. This was causing Minors to be ignored since Majors were up almost constantly. Majors became common and less epic and Minors became much less necessary to the point players were ignoring them. A change was made to Major Arkfall spawn rates in an attempt to bring them more in line with our original design.

    It is our intention or goal to have a constant flow of Arkfall events to experience. Minor Arkfalls will be the most common and should always be available. Major Arkfalls are more epic and therefore less common.

    We are currently investigating the reported issue to confirm spawn rates are consistent with the above stated goal.

    If you have any other thoughts about Arkfalls let us know.
    I would like to see you make arkfalls more "dangerous". Every few hours, spawn an arkfall that will spawn so many enemies, it will likely overwhelm the players. It would be a type of arkfall that players are meant to lose. You still still reward keycodes and rewards for doing "x" damage, but maybe a special reward for the players that are able to overcome the odds.

  4. #114
    Senior Member Sdric's Avatar
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    @Trion: Consider changing your Arkfall-fix schedule

    Current order:

    1.)-> Remove Sieges
    2.)-> Lower the amount of Big Arkfalls

    3.)-> Announce more Minor Arkfalls are coming (soon)
    4.)-> Announce a new reward system is coming (soon)

    -------------------------------------

    The optimal order would have been:


    -> Add a new reward system
    Start:
    -> Analyze if people still don't do Minor Arkfalls
    -> They do: Go to (y)
    -> They don't: continue
    (Iteration=1) -> Reduce Major Arkfalls
    -> Analyze if people do Minor Arkfalls now
    (Iteration >1) -> Go to (n)
    (y) -> Since people are busy: Remove Sieges;
    ->finished
    (n) -> Improve the reward system
    -> restart
    Thought it'ld fit better in this topic.
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  5. #115
    Junior Member inside's Avatar
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    Quote Originally Posted by Colif View Post
    Not everyone does this, some of us actually got the 2500 kills without killing just skitterlings, and are very close to 100 revives without just standing around watching or having a buddy help. I would feel ripped off if they made the 100 revives something easier to attain, its taken me months to get it to where it is now.
    I already did that pursuit. It took me a week of no fun at all. Just running around Arkfalls and waiting for people to die. I can't imagine the tedious grind new players have to endure because of the reduced Arkfall spawn rates.
    I think, they should improve the game for everyone and especially for new players. I wouldn't feel robbed, but I can understand people that would. Maybe they could add an achievement for people who did the pursuit before they change it?

    People aren't annoyed at you killing the skitterlings because of the pursuit, its because they actually serve a vital purpose of crystal destroy arkfalls and killing them all as soon as they appear is counter productive. The mechanism is at fault, it shouldn't really matter what weapons we use on arkfalls, people should be able to use what ever they like without it disadvantaging others. I used to rage at people but now I only have sniper rifles, rocket launchers and detonators left to level up, where else are they supposed to be used?
    Do you think people would kill them and won't stop if told so, if there weren't a pursuit for x kills? I don't think so.

    Of course, you could change one or the other part of the problem. You could change what leads to the kills or the Arkfall mechanic, but imho it is one of the more intresting one and the pursuit is not interesting at all.
    So, why not change the boring pursuit instead of the Arkfall mechanic?

  6. #116
    Quote Originally Posted by Arkfall Hunter View Post
    Thanks for all the feedback. It is our goal to communicate more often with everyone and listen to your concerns. So let me go over some of the things we are improving for the game in relation to Arkfalls. These updates will be coming over the next few months and we will update you with more details as they get closer to release.

    New Contribution system
    We are creating a new contribution system that rewards players for meaningful participation in Arkfalls and many activities in the world. This system will eliminate issues with players shooting and healing once, leaving and getting rewards.
    XP and Weapon Skill in Arkfalls
    All Arkfall enemies will give XP and Weapon Skill.
    Arkfall Spawn Rates
    We are improving our Arkfall system to eliminate long periods of time between Major Arkfall Spawns. It is our intent for players to be able to participate in multiple Major Arkfalls every hour. Minor Arkfalls will be updated to spawn with much greater frequency.
    Arkfall Rewards
    Minor Arkfalls will be rewarding more Keys with more regularity.
    More Arkfalls
    We are continually creating more Minor and Major Arkfalls. We are very excited about a new Arkfall type that more closely resembles the Arkfalls from the TV show.
    AWSOME..that sounds cool....to be fair its how the game ran arkfalls in the 1st 2/3 weeks,if my memorys serves m right great to hear the new improved version.when will it be happening?..thank you for your work

  7. #117
    Member topcatfish's Avatar
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    Rewarding Top Players: If you do the most damage, say in the top three or five of the entire arkfall, you should get something special. Whether that's a higher tier lockbox, extra keys, or anything that justifies the effort. Right now there's no reason to participate in the whole event. Effort should be demanded for better rewards, and entice people to participate rather than "tag" arkfalls for rewards.
    i like this idea as it will make more sense,i come top a lot of the time but only get bragging rights
    xbox uk

    GT......topcatfish

  8. #118
    Senior Member Sdric's Avatar
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    Somehow I fear that the average amount of keycodes gained will be lowered even further...
    PC EU
    IGN: Asuka Dex

    Warmaster?
    More like "Fresh Meat"!

  9. #119
    Senior Member Epyon's Avatar
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    The OP should probably edit the 1st post in order for new people to see his responses. They keep coming in and not realizing most of the issues they post about have already been replied to.
    NA PSN: Archdemonz39

  10. #120
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    Pc na

    Quote Originally Posted by Arkfall Hunter View Post
    Thanks for all the feedback. It is our goal to communicate more often with everyone and listen to your concerns. So let me go over some of the things we are improving for the game in relation to Arkfalls. These updates will be coming over the next few months and we will update you with more details as they get closer to release.

    New Contribution system
    We are creating a new contribution system that rewards players for meaningful participation in Arkfalls and many activities in the world. This system will eliminate issues with players shooting and healing once, leaving and getting rewards.
    XP and Weapon Skill in Arkfalls
    All Arkfall enemies will give XP and Weapon Skill.
    Arkfall Spawn Rates
    We are improving our Arkfall system to eliminate long periods of time between Major Arkfall Spawns. It is our intent for players to be able to participate in multiple Major Arkfalls every hour. Minor Arkfalls will be updated to spawn with much greater frequency.
    Arkfall Rewards
    Minor Arkfalls will be rewarding more Keys with more regularity.
    More Arkfalls
    We are continually creating more Minor and Major Arkfalls. We are very excited about a new Arkfall type that more closely resembles the Arkfalls from the TV show.
    Looking forward to these improvements.

    For the modification to deter Arc Fall tagging, please don't implement something like not giving credit unless the person stays at a crystal until it is destroyed. I usually try to pick crystals that have few people at them. Once the ignorant hoard shows up, I usually move onto the another crystal in the arc fall - I have no interest in being forced to take 5 times as long to destroy the crystal because people can't refrain from killing the skitterlings. This means I may end up being around for the single crystal destruction only half the time (I do usually go to the finale unless my PVP or Coop match is ready to start). Even when you implement the change that weak spots are available regardless of if the skitterlings are killed, I'll probably keep up this tactic since I'm not real thrilled with running around in a constantly exploding environment.

    WRT the design change on weak spots, my vote goes for the idea someone mentioned of having skitterlings borrow out of the crystal to create the weak spot.

    Finally, I want to say thanks for a very enjoyable game. For the time I've spend playing it so far, it has provided the most value of any game I've ever purchased.

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