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  1. #1
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    Tried Tera for a Week..umm, I'm Back

    I forgot how much I hated *****ed at for not healing enough as a "healer" or watch DPS yell at the tank for not holding aggro..there was at least 1 in EVERY dungeon group. I'm also not into the dudes playing 5 year old girls or elves that look and dress more like woman than men..not my thing.

    In other words, it was a Madonna concert.

  2. #2
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    Quote Originally Posted by Coolrockski View Post
    I forgot how much I hated *****ed at for not healing enough as a "healer" or watch DPS yell at the tank for not holding aggro..there was at least 1 in EVERY dungeon group. I'm also not into the dudes playing 5 year old girls or elves that look and dress more like woman than men..not my thing.

    In other words, it was a Madonna concert.
    Tera had great animation, but really felt like a Gamecube MMO. There really was not much strategy other than, attack, move, attack, move.. wait... attack... move..

    wait.. that sounds familiar...

  3. #3
    Quote Originally Posted by Thr0nes View Post
    Tera had great animation, but really felt like a Gamecube MMO. There really was not much strategy other than, attack, move, attack, move.. wait... attack... move..

    wait.. that sounds familiar...
    I'm sensing a similarity, but at least TERA got the social aspects down right and doesn't feel dead in the overworld.

  4. #4
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    This is something I was very good at in TERA... Holding aggro and healing my party. Most looked for me to do various dungeons with them, but when it came to Manaya's Core on my lancer (absorption tank), I hated it... The first mobs and bosses are easy, Shandra Manaya is a pain for an absorption tank.

    This is also where playing with a friend I had on that game helped too as you can be an absorption tank and tank better than people at a lot of things, but if your friend is a warrior tank (dodge tanker), then you both can flip roles if one loses aggro the other will grab it and vice versa. That was so much fun especially when it was Nexus Traverse time.

    People though eventually started cheating at the traverse. The guild I was in would 2 and 3 man traverse even though it was suppose to be a 10 man traverse raid at the time. We were over-geared yes, but we also had that games bugs working in our favor.

    I miss TERA, PM me if you want to know why I don't just go back there.

    In the end, TERA is one of the best MMOs I've ever played. It is like totally skill based until you get to PVP... Then on PVP its best to be in a guild that does the Battlegrounds in a way where they are using Ventrilo or Mumble to voice chat as it is a good way to keep everyone on task and win the most matches out there. (not a cheat, just an unintended design feature which I hated when I was on the receiving end of it).

    Compared it to this game, this game is dull, boring, depressing and the most unchallenging game out there. However, if they gave us a way to be a true tank in this game or a true healer, then this game would be the highest on my list of games to play. And might out rank TERA and Second Life for being the best games on my list that are MMOs.

  5. #5
    Member hardy83's Avatar
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    From what I've heard, Tera gets really good in later levels, but my GOD is it next to impossible to get past the beginner zone and move on without wanting to jump out a window. lol

  6. #6
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    Quote Originally Posted by Nyako View Post
    This is something I was very good at in TERA... Holding aggro and healing my party. Most looked for me to do various dungeons with them, but when it came to Manaya's Core on my lancer (absorption tank), I hated it... The first mobs and bosses are easy, Shandra Manaya is a pain for an absorption tank.

    This is also where playing with a friend I had on that game helped too as you can be an absorption tank and tank better than people at a lot of things, but if your friend is a warrior tank (dodge tanker), then you both can flip roles if one loses aggro the other will grab it and vice versa. That was so much fun especially when it was Nexus Traverse time.

    People though eventually started cheating at the traverse. The guild I was in would 2 and 3 man traverse even though it was suppose to be a 10 man traverse raid at the time. We were over-geared yes, but we also had that games bugs working in our favor.

    I miss TERA, PM me if you want to know why I don't just go back there.

    In the end, TERA is one of the best MMOs I've ever played. It is like totally skill based until you get to PVP... Then on PVP its best to be in a guild that does the Battlegrounds in a way where they are using Ventrilo or Mumble to voice chat as it is a good way to keep everyone on task and win the most matches out there. (not a cheat, just an unintended design feature which I hated when I was on the receiving end of it).

    Compared it to this game, this game is dull, boring, depressing and the most unchallenging game out there. However, if they gave us a way to be a true tank in this game or a true healer, then this game would be the highest on my list of games to play. And might out rank TERA and Second Life for being the best games on my list that are MMOs.
    Ive been down that road back when it was in beta. No one wanted a class system, in fact, people supported the no class, no class bonus system.

    I understand why, I don't agree but I understand. With a class system then you would have to be good at a certain type of role, it always comes full circle with game like these. First they were happy, then little by little people started wanting a role. You've heard the excuses,.."i hate having to wait on tank, or a healer".

    Aint nothing like gimping the whole server for the sake of balance just so they can say "The game requires skill", yet most people have been aiming and shooting sh!t since fuqqin golden eye!
    Careful, you might loose this fight, Anne Frankly why does everybody have to bring up the Nazis?

    As quoted by Justin CarMicheal

    That's the thing-- they have the right philosophy, but they implemented it so poorly players can't see it. So they ask for other genres to get copy/pasted over.

    As quoted by Schwa

  7. #7
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    Quote Originally Posted by hardy83 View Post
    From what I've heard, Tera gets really good in later levels, but my GOD is it next to impossible to get past the beginner zone and move on without wanting to jump out a window. lol
    I can't agree more..terrible starting area. It is the most boring thing ever and the story is ridiculous.

  8. #8
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    Quote Originally Posted by Nyako View Post
    This is something I was very good at in TERA... Holding aggro and healing my party. Most looked for me to do various dungeons with them, but when it came to Manaya's Core on my lancer (absorption tank), I hated it... The first mobs and bosses are easy, Shandra Manaya is a pain for an absorption tank.

    This is also where playing with a friend I had on that game helped too as you can be an absorption tank and tank better than people at a lot of things, but if your friend is a warrior tank (dodge tanker), then you both can flip roles if one loses aggro the other will grab it and vice versa. That was so much fun especially when it was Nexus Traverse time.

    People though eventually started cheating at the traverse. The guild I was in would 2 and 3 man traverse even though it was suppose to be a 10 man traverse raid at the time. We were over-geared yes, but we also had that games bugs working in our favor.

    I miss TERA, PM me if you want to know why I don't just go back there.

    In the end, TERA is one of the best MMOs I've ever played. It is like totally skill based until you get to PVP... Then on PVP its best to be in a guild that does the Battlegrounds in a way where they are using Ventrilo or Mumble to voice chat as it is a good way to keep everyone on task and win the most matches out there. (not a cheat, just an unintended design feature which I hated when I was on the receiving end of it).

    Compared it to this game, this game is dull, boring, depressing and the most unchallenging game out there. However, if they gave us a way to be a true tank in this game or a true healer, then this game would be the highest on my list of games to play. And might out rank TERA and Second Life for being the best games on my list that are MMOs.
    Tera is better with friends. I generally played with PUGs and as I said, the complaining was ridiculous. I swear, mmo players are the biggest whiners out there..especially the dps who stand in aoe, get killed, and blamed the healer, lol. When I play DPS, I keep my mouth shut because I know the pressure is really on the tank and healer..really, DPS is avoid AOE, maybe CC, and pew..pew. I played a lot of SWTOR and was able to heal easily because I played with friends. We communicated through mumble, which made dungeons easy. PVP was another story, I could heal PUGs there because they were happy to have a healer at all..

    But back to Defiance. I am glad they don't have tank/heals/dps, but it does take the important of roles away from the dungeons (coops as they call them). I feel like they could do a little more with healing, but if they do, should really make that part of the scoreboard in PVP. If you were rewarded points for healing, I guarantee you would see more BMGs.

  9. #9
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    Quote Originally Posted by hardy83 View Post
    From what I've heard, Tera gets really good in later levels, but my GOD is it next to impossible to get past the beginner zone and move on without wanting to jump out a window. lol
    The beginning area has a boss character that is generally bug Acharak... It is easy once you get pass him... especially if you know your skills and how to dodge/evade using your evasion skills like back step, teleport jaunt, or absorb the blows if you are a lancer.

    TERA though is designed from level 1 to level 60 (cap at the time I played it) to be done in groups. They punish you for grouping in that it will take more quests for you to do to get to 60 than someone solo'ing, but you can get to 60 a lot faster especially if you are one of the needed classes, and you have a dps friend. (Needed classes being healers and tanks). I leveled a healer with some help about level 30 - 35 there because I was in a guild at the time that needed a healer to be able to heal them through 60 level content. I generally was the only one online, so they dragged me up to heal them through 50 and 60 level content, became a darn fine healer because of that. But for my lancer, a friend and I leveled together from 1 to 60, she was a dps and I a tank, got near instant queues in the match maker and got to 60 in link a week and a half. My third 60 was my sorcerer (dps), it took a darn long time to level her nearly alone. The issues with her was mostly that sorc is squish from level 1 to like 52. About that time you get mana shield and it gives you the ability to start tanking blows on your own. And hail storm at about that same time, increases your damage extensively... pop mana shield, overcharge, drop hail storm run into the middle of hail storm and watch the mobs die. SO much fun, and so crazy how hard it was to get her through the earlier levels.

    The thing I hated about TERA is that at level 53 - 54, you go to Essenia or something like that. Its the places after Dragon Fall, the desert area. That area is so darn hard that no one likes it. You make 4 to 5 levels just playing there. It was according to my old guild members suppose to be the final zone in beta testing. However they added zones after that. So it...

    The other thing is that 59 level... Its like it takes forever for the bar to fill and then boom... Your birth day as the game changes from one of grinding for leveling to one of grinding for gear.

  10. #10
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    Quote Originally Posted by Coolrockski View Post
    Tera is better with friends. I generally played with PUGs and as I said, the complaining was ridiculous. I swear, mmo players are the biggest whiners out there..especially the dps who stand in aoe, get killed, and blamed the healer, lol. When I play DPS, I keep my mouth shut because I know the pressure is really on the tank and healer..really, DPS is avoid AOE, maybe CC, and pew..pew. I played a lot of SWTOR and was able to heal easily because I played with friends. We communicated through mumble, which made dungeons easy. PVP was another story, I could heal PUGs there because they were happy to have a healer at all..

    But back to Defiance. I am glad they don't have tank/heals/dps, but it does take the important of roles away from the dungeons (coops as they call them). I feel like they could do a little more with healing, but if they do, should really make that part of the scoreboard in PVP. If you were rewarded points for healing, I guarantee you would see more BMGs.
    When I played TERA, one thing I hated was pug healers and tanking hard modes with them and pug DPS. I was a fully masterwork +12 (lance), +10 most everything else, with the 3% boost on every item tank. That would be the only way I'd do hard modes for a time while a sorcerer was teaching me how to tank those dungeons. The mechanics were way different than normal mode dungeons.

    I had one area that had to be tanked with my back to the wall (as a lancer only blocks from the front and front diagonals). Put your back up against the wall and your camera zooms in to the point that you see nothing but the inside of yourself and the inside of the boss. I eventually learned though through the repetition to tank with my ears. In RL (Real Life, Real world me), I have very sensitive hearing to the point that just a subtle quiet step on a soft rug can be loud enough for me to give me a headache. I can't stand children crying and often can hear other people's conversations even with a lot of overlapping noises. Don't ask, I've been able to do this all my life. In TERA, the big eye ball boss in Argon Corpus and Argon Corpus (Hard) makes noises that telegraphs his moves. Everyone I've ever played with says the sounds are the same no matter the move, but the pitch and tone I can hear a subtle difference in. I knew exactly what moves he was doing and when to hide or jet out of the being trapped against the wall to safety. It was so cool, but it was one dungeon I could never teach people to do the hearing trick with.

    I miss teaching people dungeons and helping them with their classes... Oh well...

    Defiance does have classes, its all in the powers and perks and how you use them

    Back to Defiance, actually now that I've done Scrapwork Salvage co-op map... We have classes here as well. I was noticing it with my use of decoy in the plague sieges, but now that I've done the scrapwork salvage co-op map, I can say we have it here as well. BMG and Decoy allow you to be a good healer, especially if you spec the perks for healing. That is like number one insane configuration.

    To create a tank, use either Decoy (which seems to work the best) or Cloak (which is only for forcing shield regen, kind of like a dodge tank/warrior tank in TERA) or Blur (which is mostly for making sure you got the attention of the targets, not the best power but I still need to work on it) and add the right perks for blocking and absorbing damage as well as looting ammo as you need to keep a sustain dps up, not necessarily the fastest or highest dps... And you can tank then in this game. Takes skill to avoid dying and on my first play through the co-op was not so easy, same on second... but I imagine it will get better now that I know how to use that technique.

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